
Heya, wltr3565 here. Shmups? Story!? LOL! Who wants that!? Er, while it’s true that those who expect shmups don’t expect dense stories, but one of Hell Blasters’ goal as a product is to have a broader audience. So somehow and also as an experiment, I made a mode with lots of reading: Story mode. Reading in a shmup. Imagine my shock. Anyway, this devlog will detail further what’s within the Story Mode!
The Story So Far…
Story mode’s story is about the gritty details of the Hell Blasters’ story, fighting the Bellasian War. Why the war goes on? What are the things will they sacrifice to achieve victory? Is it even the right thing to do…?
As shown in previous devlogs, the story is presented with many animated illustrations. The Story Mode is also in tate so there is no need to rotate back your screen to enjoy the mode!

Story Mode also contains gameplay, of course. The mode contains the same stages from the arcade mode in bite-sized stages. Each stage and in each difficulty will have their own stars to gain. The 4 of them are not getting hit, not using any bombs, gain the required score and achieving all 3 of these in a single run. The game also keeps track of the completion rate so if you’re a completionist you can expect a chunky amount of content just in this mode alone!

The mode also contains exclusive simulation stages. They’re mainly designed to prepare you for the real deals. For beginners of the genre, playing story mode first is highly suggested. Perhaps after you clear the story mode you’ll have the skill to clear the arcade mode without continues.

That’s all for now. See you soon in another devlog! The game will be released on October 7th!
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