Month: September 2021

Hell Blasters – Devlog #4: Journalist Mode
| Leave a CommentHeya, wltr3565 here. As it had been revealed before, Hell Blasters has “Journalist Mode”. In the simplest terms it’s the game’s Novice Mode. How easy it is varies from title to title. It is also literally a mode to cater to the journalists. I mean, they’re busy. To properly review the game, they need to […]
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Hell Blasters – Devlog #3: Visual Design
| Leave a CommentHeya, wltr3565 here. As you can see, Hell Blasters took the 8-bit look. Making the game simply with pixel arts and low resolution is one thing, but while at it, why not keep it as faithful as how the technology was at the time as humanely possible? This devlog will explain the decisions made for […]
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Hell Blasters – Devlog #2: Survival and Scoring
| Leave a CommentHeya, wltr3565 here. One of the things one would ask when taking a look at a new shmup is how the scoring works and how will it affect survival. This devlog will explain Hell Blasters’ direction in terms of that aspect. To explain the new readers due to the nature of how Hell Blasters was […]
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Hell Blasters – Devlog #1: Deciding the Shots!
| Leave a CommentHeya, wltr3565 here. This week’s devlog I’m going to explain my thought process of deciding how the main shots work. After all, contents must be calibrated according to the things the player can do! To explain the new readers due to the nature of how Hell Blasters was announced, being announced when it was as […]
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